ESE to expand production of Ubisoft’s Tom Clancy’s Rainbow Six® Siege Esports League in Central and Eastern Europe
VANCOUVER, British Columbia, May 05, 2022 (GLOBE NEWSWIRE) — ESE Entertainment Inc. (“SEA“or the”Company”) (TSXV: ESE) (OTCQB: ENTEF) is pleased to announce that its media company, FRENZY sp. zoo (“Frenzy“), will produce the Tom Clancy’s Rainbow Six® Siege league in Europe.
The Tom Clancy’s Rainbow Six® Siege League Tournament will be hosted by the Polish division of Ubisoft Entertainment SA (“Ubisoft”) (PA: UBI) and will include teams from Poland, Czech Republic, Slovakia and Hungary. The teams will compete for a V4 Championship and a place in the European Challenger League. The prize pool for the new competition format has been increased to €22,000. Local open qualification for the tournament will begin in early May.
Frenzy’s main responsibilities include show production, visual identity, graphics and motion design. To ensure the highest level of production, the broadcast will be carried out from a state-of-the-art Polsat Games studio.
Qualifying for the V4 Masters 2022 will consist of three tournaments, each offering two qualification places – two for the teams from Poland, two for Hungary and two for the Czech Republic and Slovakia combined. After the qualification phase, 14 rounds of championship phases will be played. The top four teams will qualify for the final.
Marcin Kilar, Managing Director of Frenzycommented, “We are proud that Ubisoft has once again entrusted us with the organization and execution of its esports tournament, and we look forward to continuing our activities and our expansion together. We have an exciting time ahead of us as the new tournament format involves a qualifying phase which will consist of three two-day tournaments.”
Kamil Ściana, Brand Manager for Central and Eastern Europe at Ubisoft, commented, “We have a long history of supporting the Central and Eastern European markets by enabling both the organization of licensed tournaments and the broadcast of global competitions in the native language. We are happy that – once again – our partner in the implementation of these ambitious projects, such as the V4 Masters 2022 tournament, is FRENZY. They guarantee a world-class level in the field of production and broadcasting of esports events.”
Frenzy, a subsidiary of ESE Entertainment Inc., is a Poland-based media infrastructure and production company focused on the video game industry. The Company creates and executes esports and gaming events, broadcasts and media content. Frenzy also operates professional mobile and automated television equipment, allowing it to produce reality shows from all parts of the world. | www.frenzy.pl/
ESE is a Europe-based entertainment and technology company focused on gaming and esports. The company provides a range of services to leading video game developers, publishers and brands by providing technology, infrastructure and fan engagement services globally. ESE also operates its own e-commerce channels, esports teams and gaming leagues. In addition to the Company’s organic growth opportunities, the Company is considering selective acquisitions that align with its goal of becoming a dominant global player in esports technology and infrastructure. | www.esegaming.com
Ubisoft is a creator of worlds, committed to enriching the lives of gamers with original and memorable entertainment experiences. Ubisoft’s global teams create and develop an extensive and diverse portfolio of
games, with brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew®, Tom Clancy’s The Division®, and Watch Dogs®. Through Ubisoft Connect, players can take advantage of an ecosystem of services to enhance their gaming experience, earn rewards, and connect with friends across all platforms. With Ubisoft+, the subscription service, they can access a growing catalog of over 100 Ubisoft games and DLCs. For the 2020-21 financial year, Ubisoft generated net bookings of 2,241 million euros. | www.ubisoft.com
This press release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, that address activities, events, results, developments, performance or achievements that ESE anticipates or expects to occur or will occur in the future (in whole or in part) should be considered forward-looking. information. Such information may involve, but is not limited to, statements regarding the Tom Clancy’s Rainbow Six® Siege league tournament and Frenzy’s responsibilities as producer. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is planned”, “budget”, “expected”, “estimates”, “forecasts”. “, “intends”, “anticipates” or “believes” or variations (including negative variations) of these words and phrases, or statements formed in the future tense or that certain actions, events or results “may ”, “could”, “could”, “could” or “will” (or other variations of the above) be taken, occur, be reached or occur. Forward-looking information is based on competitive, financial and economic data and operating plans, strategies or beliefs currently available as of the date of this press release, but involves known and unknown risks, uncertainties, assumptions and other factors that could cause actual results. , ESE’s performance or achievements are materially different from any future results, performance or achievements expressed or implied by the forward-looking information. These factors may be based on information currently available to ESE, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations or beliefs regarding future growth, results of operations, future capital (including amount, nature and sources of financing) and expenses. All forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in ESE securities should be considered highly speculative.
Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.
SOURCE ESE Entertainment Inc.
For more information on ESE, please contact:
A photo accompanying this announcement is available at https://www.globenewswire.com/NewsRoom/AttachmentNg/3e417e8f-5e32-4800-a9bd-3be238418625